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Channel: Answers for "C# List and GUI"
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Answer by nesis

I imagine the most general way to do it would do something tricky with Unity's class serialisation, but I've not dabbled much in that so I won't even begin to suggest how to do it. Tapping into Unity's...

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Answer by aceronn

If you want to have stuff load like this, your best bet would be to instantiate a prefab. Make a prefab for each class (model, scripts, etc) and on button press, delete the last loaded prefab and...

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Answer by BoredMormon

Here is how I would do it. I'm assuming you know how to get the appropriate references between scripts and declare variables and all that stuff. I'm also assuming you have appropriate code to load the...

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